Tag Archives: Super Nintendo

Super Star Wars: Oh the Pit

It took some time for me to get back into the Sandcrawler after a long break from Super Star Wars on the SNES. My last go around with it I wasn’t playing much else but the few SNES games I had, and that was also when I first encountered Super Meat Boy. SMB was frustrating to me at the time so I stuck with the old stuff.

Why on earth I thought SMB was frustrating compared to SSW I have no idea. SMB is hard but perfect, SSW is hard because of limitations. Super Star Wars sets traps for you that are going to kill you your first time through. The level, Inside Sandcrawler, has a falling floor into a pit where you have to jump off at the right moment, but you can’t see at all so your first few times it’s going to be a loud event, was for me anyway swearing at the TV.

After that pit though is the classic Nintendo make-this-perfect-jump-or-die teaching events where near the end of a difficult level they designed a jump where the ceiling seems to low to get the height you need to clear the gap. I don’t remember how I passed it and I was at the end of my play time when I cleared the board up to where I was before. Just ahead of that last evil jump is an equally evil boss fight that I have yet to down.

But I will, oh I will…

 

Super Star Wars 2

Super Star Wars, Inside the Sandcrawler. The boss is just to the right to be fought on platforms like the bottom pic. Best strat seems to be to have more health and bigger dps. Dodging the attacks causes more problems than it solves.

 

One thing I do appreciate are the secrets, tucked away to be found when hugging a wall too close. Near the end of Inside the Sandcrawler, after I had died many simple deaths and lost all my extra health and power ups, I found this, a glorious nook stuffed with goodies. If only I would have made it to the end.

 

Super Star Wars 1

This was the first real secret I found in the game. I won’t tell you where it is just in case.

 

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Inside the Sandcrawler

Not far into Super Star Wars (SSW) it becomes apparent that this game is a lot like the early Castlevania carts. Once I got the knack of not dying to the learning curve and picked up on the blaster upgrades gaining power and sticking with you through the levels, the game really started to be fun.
Part of the learning curve for me comes because I’m trying to beat these games with no research at first, so I’m not looking up cheats or skips, or even instruction manuals; I know they’re out there but I don’t want to risk seeing a hint, I feel like it would ruin the authenticity of the project. Not knowing makes it difficult, finding out where the blaster upgrades stop, figuring out what the swords and helmets and other emblems actually do when I pick them up has taken some time. Took me all the way up to level 4, which I can get to without dying now, should tell you how much time I’ve put in.
Level 4, however, is where I stopped. Again, game over, and over and over, continues gone, and gone and gone. I quit for the day after many failed attempts to make those three or so little jumps to the boss. How do I know that there’s a boss after those jumps without doing research you ask? Because I jump far enough to make it’s name and health bar pop up, but die instantly in the lava pit where the fight takes place. I’ve never seen the boss, just the health bar.
The difficulty of the game brings me back though. I totally understand why Nintendo ported this to the Wii VC.
Anyone else playing this?

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Super Star Wars

After slipping through my latent 3G iPhone 4’s crappy lag, I chose to forego ebay for one of our local flea markets to acquire Super Star Wars from the 91-100 chunk of the top 100. This one set me back eight bucks, the guy I bought it from was sitting behind the counter taking apart an Xbox controller to clean it so I didn’t haggle. Odds are he cleans his pieces.
I’ve been binge playing in a rotation. About 2 hours at a time every chance I get. It doesn’t take long for me to get locked in, dry mouthed, and frustrated when I’d slip up and game over. And over, and over. These games are hard.
Super Star Wars reminds me of the incomplete control over most characters in early games. Especially early games, and this one counts, coming out in ’92, seemed to take that clunky feel from the previous generation of consoles.
Compared to the feel of the other games, TG2 is lacking, though at the time, the depth of upgrades and variable weather make it a game that would be cool as an iPad port. UMK3 feels the best, though again, at the time, the Mortal Kombat franchise was well through the tweaking phase of development. They way Midway was doing graphics compared to Gremlin Interactive was night and day. TG2 and Super Star Wars don’t compare to UMK3 in animation or feel.

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Super’s Top 100

Trusting the process, I wanted to go back and play ign’s top 100 Super Nintendo games. First aquisitions from the bottom ten; Ultimate Mortal Kombat 3, and Top Gear 2. ‘The Process,’ meaning I want to see what shakes loose, what comes together, what makes sense now that didn’t before. I’ll play in order of tens but not by number. Super Star Wars will be the third of the first ten that I’ll play with UMK3 and TG2, just for variety.

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