Tag Archives: Super Meat Boy

Super Meat Boy on Switch

Team Meat (@SuperMeatBoy) on Twitter says that day one Switch sales were close to day one Xbox live sales in 2010 when the game first launched. Super Meat Boy is aging but no one should be surprised that it still holds up. It would make sense if day one sales on Switch weren’t what they were but the system is perfect for the game. The thumb sticks are short and maybe a little too responsive, the game boots quickly and the scale feels right. Most important, Meat Boy handles the same. People on Twitter are talking timing and rhythm engrained in their brains. Super Meat Boy is one of the best games ever made, the Nintendo Switch is a perfect match, and while it was released on the Vita, being able to hold it in your lap, play it laying in bed, pop in some earbuds and tune out, make it one of the best games on the system right now.

First on the list of things I was happy to see was the return of Cotton Alley. I wondered if the unlockable end levels would be Switch specific but I hadn’t heard anything about it so I wasn’t expecting it. Two days after downloading I completed Cotton Alley and moved on to the Dark World, second on my list of things I was happy to see return. I expected them to be there but halfway through the Light World of each level I realized I never completed all the Dark World levels on Xbox or PC, instead getting caught up trying for the no death achievements. Even that goal I cut short, saying I only wanted the achievements for levels up to the Light World version of The End. Since there are no achievements in the Switch version, completing the Dark World levels will have to suffice for challenge, which that will do just fine, Dark World is no joke, and completing the game 100% gains you entry into an exclusive alcove within Steams SMB forums.

Super Meat Boy on the Switch will pave the way perfectly for Super Meat Boy Forever, due to launch soon to similar acclaim. In a brief Q and A with Nintendo Dads, Tommy Refenes (@TommyRefenes) states that SMB Forever will not be a reskin of SMB with 600 new levels, wanting instead to do something different but within the SMB world. He referenced the early Mega Man games stating that Mega Man 2 is one of his favorites, and 3 and 4 were good games but he doesn’t remember 5,6,7,8, and 9 because they were so similar. Until SMB Forever launches, I’ll be fighting Dark Worlds and finding bandages in the original.


Super Meat Boy on Switch 1

Super Meat Boy on Nintendo Switch


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Maggot Boy

Maggot Boy

Less than 1% of players on Steam

70 hours into #SuperMeatBoy I’m working on the Maggot Boy achievement. I was super proud of Brimstone Boy, finally making it through Hell without dying. Towards the end of the “perfect” Hell run grind I knew I was getting close so I have been picking at Maggot Boy, going back through the Rapture to get the A+ everywhere, checking for easier bandages that I may have missed. By the time I was ready to sink my teeth into my next goal I was familiar enough with the Rapture that I knew it was going to be the most difficult yet.

There isn’t one level that sticks out as more difficult than the others, at this time it seems like during any given session I can get caught on any level. That’s how Brimstone Boy started out though, I was sure I’d never make it through, when I did there was definite over-celebration. Looking at the stats on Steam, Maggot Boy is far enough down the list that it is worrying me. That coupled with the fact that I am stuck on Dark Rapture for progression towards 100%, I don’t know if I’ll finish it like I want to. I’ve kind of decided I’m able to get the achievement, however, which is one step closer to accepting the addiction.

Super Meat Boy Global Achievements

Steam Global Achievement stats.

Probably half way through my time struggling with Brimstone Boy I started watching speed runs more. The biggest difference I noticed between them and me is precision. I still don’t quite get it but they seem to be able to make Meat Boy do things I can’t make him do, like they have mods I don’t have or something. Watching my game play though its pretty easy to see that they have just spent more time in the game.

And what’s the point anyway? Anyone could justifiably ask at any moment? Some games define a niche for certain players. This is a precision control niche that some of us have been looking for since 1983 when we realized we could get through Mario super fast if we focused and got better. For some of us, Super Meat Boy is one of the few places we can apply our most useless and longest reaching 2d platforming skills and sustained focus. Expressing that ability is the most relaxing thing…

Really though if I don’t get to finish I am ok with that too, hell, I still haven’t beat The Kid’s warp zone yet…

Super Meat Boy Kids Warp 1

“The Kids Warp Zone.” Over-celebrated this small victory. I took this screen shot but it was another half hour or so before I completed the level, not the whole warp, just the level.  “omgomgomgomgimtheonlyonethatunderstands” #SuperMeatBoy


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Super Meat Boy Achievements 

There comes a game from time to time that tics all your boxes and keeps you engaged in a way that is probably unhealthy. Super Meat Boy is that game for me right now and I’m hunting achievements.

My deepest pride so far?  Salt Boy and Brimstone Boy, both under 2% for the entire Steam player base for the game. It’s super cool to do something so few people have, and to know that this process allows me to see the game in a way not many people get to.

I set goals and they are starting to seem unattainable. Each new milestone I tell myself I won’t go much further and then I leap off the plateu I’ve reached and make progress. Just today I smashed through 3 barriers keeping me from progression.

Of course this has reinvigorated my resolve to “finish” the game how I want to. Word to Tommy and Ed, your game is the one.

Salt Boy Brimstone Boy yayah!


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